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Metal gear solid 4 3d models scene
Metal gear solid 4 3d models scene










Photos of the Beauty and the Beast Unit in Drebin's Stryker.ĭuring the Guns of the Patriots Incident, the group were convinced that their goal was to destroy Solid Snake, believing it would ease their anguish, and make them "whole" again. Guns of the Patriots Incident See also: Liquid Sun, Solid Sun, Third Sun, Twin Suns, Old Sun, and Naked Sin/Naked Son

metal gear solid 4 3d models scene metal gear solid 4 3d models scene

Implanted with nanomachines, similar to those used to seal the mind of Big Boss, the Beasts were placed under Liquid Ocelot's control. Under their mechanical suits, each member wore a formfitting catsuit, connected to the outer suit via power lines and connectors. The suits of each Beast resembled the animals after which they were named: Laughing Octopus possessed four tentacles (making a total of eight limbs) Raging Raven utilized flight Crying Wolf was quadrupedal, complete with tail and Screaming Mantis had multiple arms. Although their damaged minds gave them an edge in combat, it was also their greatest weakness. There's some cool Yoji Shinkawa concept art, effect-free in-game screen shots and very private pictures of Snake, naked without his textures.The suits worn by the BB members, combined with their unstable mental states, made them into lethal soldiers, which caused them to be exploited for their skills. Even if you have little interest in reading thinly veiled marketing literature or 3D animation techniques from the Kojima Productions masters, the behind the scenes look at Metal Gear Solid 4 is worth your internet time.

metal gear solid 4 3d models scene

Okay, 'looking' may be a better word, as the combination of artistry and technical know-how required to do a last minute fitting of Altair's Assassin's Creed outfit for Old Snake - shown in video form - is full of gee-whiz. Regardless of my inability to be good with computer, the incredibly detailed technical aspects of modeling, animating, texturing and lighting still make for fascinating reading. As someone who fumbled about with 3D Studio Max for a good year, ultimately spitting out some crude robots, the majority of Softimage's 'Making of Metal Gear Solid 4' case study flies many miles over my head.












Metal gear solid 4 3d models scene